Had an opportunity to make concept art for a tactical space strategy game, with full range from fraction characters and ships to their base-planets scenery.
Which side to choose - is up to you)
Start ship - fighter. A typical buster, swift and dangerous, but with extremely small cargo compartment.
Start ship - shuttle. A universal ship, capable both for fights and deliveries.
Start ship - cargo. A heavy ship with lots of cargo space. Slow as well.
Green Fraction - Brotherhood of Freedom, space rich kids-adventurers
Green Fraction base planet - nice place to live at, peacefull environment
Green Fraction fighter. Based on a start ship technologies, this fraction upgraded it for comfort and style.
Green fraction cargo.
Green fraction shuttle.
Red fraction - Honor and Valor, militarists to the bone, will fight in any scenario.
Red fraction base planet - a volcano planet with extremely dangerous environment, but fraction managed to conquer it.
Red fraction fighter. Based on a start ship technologies, this fraction upgraded it with armor and maximum gunpower.
Red fraction shuttle
Red fraction cargo
Blue fracion - Legue of Progress, scientists with highly developed technologies.
Blue fraction base planet - extremely cold ice planet, life possible only at small underground (under-iced, in fact) bases.
Blue fraction fighter. High-tech in everything, no old technologies.
Blue fraction shuttle
Blue fraction cargo
Black fraction - Secret Order. Exiles from other fractions, who found an alien technology in an ancient wreckage and put it to their use. Spies and saboteurs.
Black fraction base planet - not a planet, but an anomaly of an alien origin. Not a clue, what was it or what was its function
Black fraction fighter. A product of alien origin, with no human technology.